Friday, December 16, 2011

Tuesday, December 13, 2011

mySpace

Day 1 - /Sketch
Day 2
Day 3


Final Product










So this project was actually a follow up and the final part to the lamp project we had just finished. In adobe illustrator CS3 we were supposed to create a room for that lamp, utilizing 3-D effects even more this time to create such objects as the poster or table i have in my project. The 3-D effect is to make our product seem more realistic. So I had made a mushroom lamp in the previous project, and to build on that i made a room that would seem pretty chill and fun to me just like when i had the thought in creating the lamp. Also, for the color scheme, believe it or not I had been playing a game that had the Joker in it so I got inspired by his colors and whatnot. And because the mushroom color was toxic I mad a poster with a caution sign on it as well as the table.And I can see that they came out weird, but using the bevel & emboss effect I made the two curved chairs, the table came out the best when I had used this effect. For the most part my final design represents my sketch, but I think I could have done a better job on the chairs.

Wednesday, December 7, 2011

myLamp

Day 1 - Sketch


Day 2 
Final Product














In this project we were to make a lamp of our own design in adobe illustrator CS3. I chose to make a little mushroom touch lamp, I was in a silly kind of mood on our first day and a mushroom really just hit home for some reason. Also in this project, we were trying out something new that allowed us to make our lamps 3-dimensional, it was helpful to play around with the tool and learn how to use it. In this project the general idea i had was to make the mushroom pieces from basic circles, so most of this was made from that one shape. I tried to make the top of the mushroom stand out from the stem because I wanted it to pop out more to someone who takes a look at it, I tried to create some contrast here. All in all, I say this accurately represents my sketch, but a bit better.

Monday, November 28, 2011

Emotions

Day 1 - Sketch
Day 2
Day 3


Day 4
Final Product

Colored Final Product
So this was pretty much our classes first group project in that our final products would be used together for one big piece. We were all given a specific emotion and through minimalism and symbolism we were to create an icon to represent the emotion. I was given love, to some that might seem easy. Love is an emotion of strong affection and personal attachment to either a person(s) or thing(s). When I was deciding what kind of icon to create I knew I wanted to incorporate the heart in it, but through anther image. So i thought swans, because two mating swans at some point come together and do something that forms a heart with their head and necks. So with this idea in mind I created two swans forming a heart. I started with one swan first and then duplicated it to keep it all symmetrical. My final design resembles my sketch in that it has all of the details I originally had in mind.

Wednesday, November 9, 2011

Tessellation

DAy 1 - Sketch
Day 2

Day 3




Final Product





In the Tessellation project we were to create our own tessellation design in Adobe Illustrator CS3. We were to use knowledge from our last project, the color wheel, to finish this project. My final product was inspired by the Heartless from Kingdom Hearts. It was actually a hard decision because I had multiple tessellation designs i wanted to choose from for this project, but i stuck with the Heartless. I tried to use a red that wasn't too dark to create contrast in the design, I wanted it to pop out of the basic black background. By repeating the original panel I was able to create the base hexagonal shape, and then the shapes around it. My final product actually looks better than my sketch to me, but that would be because now it has color to support the design.

Color Wheel

This was a one day project we were assigned where using Adobe Illustrator 3 we had to create a color wheel using the elipse tool, polygon tool, pen tool, and paint bucket tool. It was a pretty basic project, but it was useful. For one i got to use a new tool, and work a little more with two other tools i've used before. Of course we manipulated shape using the shape and pen tools, and created contrast with the various colors in the wheel. All in all it was a nice project, and I think it helped me with the project we are now starting.

Thursday, October 20, 2011

Art Competition

Day 1
Day 2
Day 3
Day 4
Final Product

For this project we were supposed to use either Adobe Photoshop CS3 or Adobe Illustrator CS3 to create a product of our choosing. For my project I chose to use Photoshop and use my photo editing skills to try and create an eerie effect while also displaying a few select items that describe me. So skills from our previous "Zombify" project were a big help; such as blending items and creating effects with the skin. In my final product I tried to create strands of light/energy around my arms to give a mystical effect. I also have four orbs to hold inside objects that I was told represent me best. I tried to make the orbs using circles made with the Elipse Tool. And using the burn tool I tried to create emphasis on my eyes, making them intense. There was no sketch for my final product to represent.

Tuesday, October 11, 2011

Zombify!

Day 1 - Search for images
Day 2
Day 3 - Final product


In the Zombify project, we were expected to use Adobe Photoshop CS3 to "zombify" or create a horror version of our self. We had to use different textures and use gory effects to make ourselves appear gory or monstrous, having our background match appropriately with our effects. For my final design, i used a cracked concrete texture for my skin and a giant head wound for a missing eye effect to try to make myself seem more dead and gory. I tried to create a more zombie effect by adding gash wounds to my arm and neck, to try and show how I became zombiefied. I tried to create emphasis on me by using a dark, foreboding background. I tried to adjust the various blood splatters to the background i chose to keep things proportional. Seeing as we didn't have a sketch in this project, i don't have one for it to properly represent, but I did use several zombie images as a basis on my design and it properly represents what i wanted to replicate from those images.

Monday, October 3, 2011

TypoObject

Day 1 - Sketch


Day 2
Day 3
Day 4

Final Product

In the TypoObject project, we were to continue demonstrating our skills in Adobe Illustrator CS3 with typography. In this project we were supposed to use a new skill involving the envelope distort option in order to create an object of our choice, using the type and pen tool. The doc. had to be 8.5x11 inches and only one font could be used, like the previous project. Unlike the previous project though, we couldn't use color but instead were able to tamper with the opacity of our project.
Each part of our object had to be made using the name of the object or that specific piece. I chose to do a PS3 controller, creating details such as the SONY and PS insignia in the center with the select and start button, as well as the dpad, top back button, analog sticks, and X, square, circle, and triangle. in the analog sticks i tried to create a texture with amount of letters within the shape and by leaving it darker than the rest. By doing this, i also created contrast in my object, because while the analog sticks were left the darkest the rest of the controller had different levels of opacity for certain parts as well. My final design managed to represent my sketch in that it has everything included in the sketch and even stayed proportional.

Tuesday, September 27, 2011

TypeFace Art

TypeFace Art Sketch


TypeFace - Day 3
TypeFace - Day 2
TypeFace - Day 1

FINAL DESIGN



This assignment was similar to one we had done last year in computer graphics 1, the difference in this one though is that we couldn't manipulate the shape of the letters in our animal/object. Like last year, we were to pick an animal or object of our choosing and use the letters in its name to recreate it in an artistic way. Also unlike last year, we would be working in Adobe Illustrator CS3, where last year we worked in Photoshop.
I decided to make a shark, in a way i was inspired to do it because of an inside joke me and a friend has made the previous night. Actually making the shape wasn't difficult at all, not even making the jaws. Th difficult part was filling it in and deciding what letters and colors to use. In the end i decided to use a shade of gray on multiple S's, it came out better than i expected and somewhat gives the shark a scaly look, giving my shark somewhat of a texture. And i hoped to create color contrast with the color used for the underbelly and the color i used for the outline of the shark (a dark blue). My final design accurately represent my sketch because i was able to create the image I had deemed my best sketch and make it better using the colors and letter use i chose.